Council Chambers

Full Version: Racial Profiling
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Human:
Size: Build:
Culture
Subraces

Elf:
Size: Slightly shorter than the average human Build: Very lean, lightly muscled
Appearance: Long straight hair, no facial hair. tight clothes for ‘work’, loose for art, natural material
Culture: Warrior Race, Highly Artistic (Battledances etc…) Affinity for nature
Subraces:

Dwarf:
Size: About two thirds the average human Build: Stocky, strongly muscled
Appearance: Kinky long hair, long beard, generally hairy. Layered clothes,
Culture: Artisans and craftsmen. Affinity for materials (wood, stone etc…)
Subraces

Yarin:
Size: About half the size of an average human Build: Very slim, youthful
Apperance: Bright eyed, hair can very, light facial hair if any. Loose clothes
Culture: Highly spirited, emotional, energetic, hard to control. Affinity for emotion
Subraces

Gnome:
Size: About half the size of an average human Build: Small and muscled
Appearance: Moderate to no facial hair, often balding, many many pockets.
Culture: Lovers of learning and discovery, curious and inventive
Subraces

Shyrr:
Size: Slightly smaller than an average human Build: Slim with well defined muscles
Appearance: Hairless, scaled, lizard men. Very lean, humanoid face.
Culture: Sneaky and treacherous to outsiders, absolutely loyal to clan.
Subraces

Kogari:
Size: Somewhat larger than an average human Build: Wall of muscle
Appearance: Large tazmanian-devil-like predator. Often naked, nothing visable
Culture: Warrior Hunter Race. Mistrustful of outsiders aka prey.
Subraces

Trogkh:
Size:10ftish tall at adult, grows through life Build: Armor plating, spikey
Appearance: Rhino/Armadillo burrowing creature, 4 arms at adulthood, nictating membranes , large spikes form armored plates when relaxed
Culture: Open to outsiders, live deep underground. Friendly until provoked
Subraces

Sarlin:
Size: Abuot two thirds an average human Build: Very slim, lightly muscled
Appearance: Mostly hairless, large eyes, large head, 4 fingers 2 thumbs ‘knob/lump’ on wrist. Small slit mouth
Culture: Wear sleeved robes that tie in the back, covering wrists, chest usually exposed. Explorer race. Psychic.
Subraces

Tarnair:
Size: Somewhat larger than an average human Build: Very strongly muscled, spikey
Appearance: Large and covered with bone ridges. Dark skinned, slightly metallic.
Culture: Genetically engineered warrior race. Primitive culture. Tribal
Subraces


<This is a small bit will expand more later as questions/comments come up>
I have read that racial profiling is the inclusion of racial or ethnic characteristics in determining whether a person is considered likely to commit a particular type of crime or an illegal act or to behave in a "predictable" manner. I wonder what is the purpose of creating those profile? I guess they are game related and you just want to compile the different characters from that game. Maybe you could also identify who are the good and bad ones here.


_________________
Oklahoma City
You are completely correct that racial profiling is a bad thing when used in criminal and legal contexts. There is no way to tell how a person will act based on their skin color and accent.

However this thread is for a game and represents alien species, giving people a very general outline of the characteristics of the species.

Feel free to start a thread in one of the topical forums here: http://www.gunnerrpg.com/forum/forumdisplay.php?fid=14
Hey, so...most people know what an elf, dwarf or gnome is.

But yeahhh, no clue what any of the other things are. Maybe a short 1-3 sentence description of each race? Doesn't need to be a whole wiki page. Just so we can get the basic gist of what they are?
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