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Racial Profiling
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07-02-2009, 04:35 PM
Post: #1
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Racial Profiling
Human:
Size: Build: Culture Subraces Elf: Size: Slightly shorter than the average human Build: Very lean, lightly muscled Appearance: Long straight hair, no facial hair. tight clothes for ‘work’, loose for art, natural material Culture: Warrior Race, Highly Artistic (Battledances etc…) Affinity for nature Subraces: Dwarf: Size: About two thirds the average human Build: Stocky, strongly muscled Appearance: Kinky long hair, long beard, generally hairy. Layered clothes, Culture: Artisans and craftsmen. Affinity for materials (wood, stone etc…) Subraces Yarin: Size: About half the size of an average human Build: Very slim, youthful Apperance: Bright eyed, hair can very, light facial hair if any. Loose clothes Culture: Highly spirited, emotional, energetic, hard to control. Affinity for emotion Subraces Gnome: Size: About half the size of an average human Build: Small and muscled Appearance: Moderate to no facial hair, often balding, many many pockets. Culture: Lovers of learning and discovery, curious and inventive Subraces Shyrr: Size: Slightly smaller than an average human Build: Slim with well defined muscles Appearance: Hairless, scaled, lizard men. Very lean, humanoid face. Culture: Sneaky and treacherous to outsiders, absolutely loyal to clan. Subraces Kogari: Size: Somewhat larger than an average human Build: Wall of muscle Appearance: Large tazmanian-devil-like predator. Often naked, nothing visable Culture: Warrior Hunter Race. Mistrustful of outsiders aka prey. Subraces Trogkh: Size:10ftish tall at adult, grows through life Build: Armor plating, spikey Appearance: Rhino/Armadillo burrowing creature, 4 arms at adulthood, nictating membranes , large spikes form armored plates when relaxed Culture: Open to outsiders, live deep underground. Friendly until provoked Subraces Sarlin: Size: Abuot two thirds an average human Build: Very slim, lightly muscled Appearance: Mostly hairless, large eyes, large head, 4 fingers 2 thumbs ‘knob/lump’ on wrist. Small slit mouth Culture: Wear sleeved robes that tie in the back, covering wrists, chest usually exposed. Explorer race. Psychic. Subraces Tarnair: Size: Somewhat larger than an average human Build: Very strongly muscled, spikey Appearance: Large and covered with bone ridges. Dark skinned, slightly metallic. Culture: Genetically engineered warrior race. Primitive culture. Tribal Subraces <This is a small bit will expand more later as questions/comments come up> I have a plan! What, why is everyone running away? |
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11-22-2009, 04:25 PM
(This post was last modified: 12-12-2009 04:24 AM by NataLie143.)
Post: #2
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RE: Racial Profiling
I have read that racial profiling is the inclusion of racial or ethnic characteristics in determining whether a person is considered likely to commit a particular type of crime or an illegal act or to behave in a "predictable" manner. I wonder what is the purpose of creating those profile? I guess they are game related and you just want to compile the different characters from that game. Maybe you could also identify who are the good and bad ones here.
_________________ Oklahoma City |
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11-30-2009, 01:30 PM
Post: #3
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RE: Racial Profiling
You are completely correct that racial profiling is a bad thing when used in criminal and legal contexts. There is no way to tell how a person will act based on their skin color and accent.
However this thread is for a game and represents alien species, giving people a very general outline of the characteristics of the species. Feel free to start a thread in one of the topical forums here: http://www.gunnerrpg.com/forum/forumdisplay.php?fid=14 I have a plan! What, why is everyone running away? |
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